![]() The rest of the behavior (when there is no loader replacement) corresponds to the case of single-piece ammunition loading. For guns that reload two-piece ammunition, the reloading progress does not reset below 50% if it has already reached or exceeded this number (this is because the projectile is considered to already be loaded).If there are no crew members remaining in a vehicle to replace the loader, then after the loader becomes unconscious, reloading is stopped for 3 seconds and then continues, but then with a penalty to the reloading time. For guns that reload single-piece ammunition, if the reloading progress exceeds 80%, the progress is not reset if the loader loses consciousness, and continues after the loader is replaced.Mechanics for reloading guns when the loader has lost consciousness when the reload was almost finished have been added.Ground Vehicle model, damage model, characteristic and weaponry changes In missions where AI ground attack aircraft are, their arrival is now 2 minutes later.Therefore at the start of battle when encounters are far from airfields, players are not misled by the constant tracking signals. By default, the radar is turned off and will enable stand-by mode when an enemy aircraft is in range at 2x the distance of the available weapons. Now, SPAA and SAM radars on airfields enable searching mode after a signal from the aircraft warning service. New logic has been applied to anti-aircraft on airfields that are radar capable.This is so aircraft utilized in the game better match the aircraft used by players. The presets for bomber and ground attack aircraft for “Cover” missions have been adjusted.Anti-aircraft guns at airfields still fire at all targets without considering their type of danger to the ground. Now, they should not fire at aircraft that have not attacked ground vehicles after respawning, and are not carrying bombs or rockets. New logic has been applied to anti-aircraft guns on the ground.The collision of assets on maps has been improved.Īir Realistic Battles and Air Arcade Battles.Map corrections have been made based on your feedback during the Roadmap for the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, Jungle, Middle East.The collision models of bamboo and fences on the “Japan” map have been fixed.The quality of fences and grill bars on most maps has been significantly improved.You will see images taken from various promotional media for ATTILA there are images from the faction showcases, from the trailers (these have been edited slightly to be on par with the quality of the other images) and from their free-LC update blogs. These new images were originally made by CA for promoting the game's release, and its subsequent DLCs. ![]() ![]() ![]() "Promotional Loading Images" replaces the 6 default loading images with 58 new ones. Seeing how my previous loading image mod for ROME II, "Promotional Loading Images", proved to be really popular, I have decided to do the same for ATTILA as I thought that the loading screens for this game desperately needed some variety compared to ROME II's. MEDIEVAL II)? Do you want a large variety of them? Well, you've found the right mod! DescriptionAre you finally tired of the 6 default, concept art loading screen images in ATTILA? Do you wish for some ingame-style loading screens instead, as seen in previous Total War titles (e.g.
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